﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dominion.Core.Factories;
using Dominion.Core;

namespace Dominion.WPF.ViewModels.Design
{
    internal static class DesignHepler
    {

        public static void InitDesignTimeDatas()
        {
            UserContext.InitGame(GameType.FirstGame);
            UserContext.CurrentPlayer.Cards.DrawHand();
            UserContext.CurrentPlayer.Cards.Buyed.Add(CardFactory.CreateDuchy());
            UserContext.CurrentPlayer.Cards.Played.Add(CardFactory.CreateKingdom(Kind.Festival));
            UserContext.CurrentPlayer.Cards.Played.Add(CardFactory.CreateKingdom(Kind.Woodcutter));
            UserContext.CurrentPlayer.Cards.Played.Add(CardFactory.CreateKingdom(Kind.Village));
            UserContext.CurrentPlayer.Cards.Played.Add(CardFactory.CreateKingdom(Kind.Milicia));
            //UserContext.CurrentPlayer.Cards.DrawCard(3);
            UserContext.CurrentPlayer.GainCard(Kind.Silver);
        }

    }
}
